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EnigmA Amiga Run 1995 October
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EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso
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OpElim14.lha
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weapons
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1995-06-16
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62 lines
knife The knife is only useful at close range. It inflicts
slashing wounds.
nightstick The nightstick, like the knife, is only useful at close
range. It is used to club the target.
pistol The pistol is the simplest missile weapon. It offers
improved accuracy over other missile weapons but low
damaging power. Pistols use .44 ammo.
shotgun The shotgun is devastating at close range but quickly loses
effectiveness over distance. Shotguns use shells.
uzi The uzi fires bursts of bullets at the target on the off
chance that one of them might hit. Uzis use 9mm ammo.
automatic rifle Like the uzi, the automatic rifle fires a volley of
bullets at the target. Unlike the uzi, the rifle is much
more accurate.
mini-gun The mini-gun fires a wall of lead at opponents. It has
the capability of cutting a man in half in the blink of
an eye. It uses .44 ammo.
plasma gun The plasma gun is a hand held version of its bigger
brother, the plasma rifle. It fires a beam of pure energy
at the target, doing massive damage. It uses battery
packs to recharge.
plasma rifle The plasma rifle is more accurate and more powerful than
the plasma gun. It uses battery packs to recharge.
rocket launcher The rocket launcher fires a rocket with a powerful
explosive that detonates on impact. The rocket launcher
must be aimed in a direction, not at a particular target.
stun gun The stun gun delivers a high voltage electric shock to the
target, temporarily incapacitating the opponent. Players
with an exceptionally high constitution may be partially
immune to the effects of a stun gun. It uses battery
packs to recharge.
grenade A grenade explodes a few seconds after it is armed, doing
damage to all within range.
explosives Explosives pack a much more powerful charge than grenades.
bomb Bombs are the supreme explosive, capable even of blowing
entire sections out of walls. Bombs can only be made by
players with a superior skill in heavy weapons and
construction.
smoke bomb Smoke bombs fill areas with a thick smoke when detonated,
preventing sight within that area until the smoke thins
out with time.
tear gas Tear gas cannisters release a crippling gas cloud that
impairs both sight and mobility for some time after
contact.